![]() ![]() But the endings, and trajectory of DWMU stayed the same: it ends the way I always intended it to. I’ve also realised I was nonbinary, been beset by disability, and moved countries 4 times. Eight years later, I work as a professional game screenwriter. I started working on Don’t Wake Me Up in 2015, when I was a teenager. It’s over 400k words long, has 6 different endings, and half of the game bifurcates depending on your love interest. ![]() Quietly, mischeviously, I have continued to work on cyberpunk Don’t Wake Me Up all this time, but I think a writing-complete version is due a new thread. EDIT: Now, I think with the ability to save it: Armed with puns, pop culture, and an unhealthy dose of sarcasm, will you be able to muddle your way through levels of satirical video game pastiches, back to reality?Īdventure through virtual worlds alongside a delusional gamer, an actual emo vampire (who really wishes he wasn’t an emo vampire), a poet from outer space, and a dashing princess in shining armor, among others! And perhaps, just perhaps, learn a bit too much about the kind of person you are when the real world isn’t watching.Ī satire of the trapped-in-a-video-game genre, and a tragicomedy on the concept of dating sims. No memories, except for every video game you’ve ever played. Premise: You are trapped in a malfunctioning virtual reality, with no memories in your head. ![]() IT’S BACK! IT’S DONE! Get your Ultimate Top Hats ready for battle, ruffle those vampire capes ready for fanservice, and jack yourself in for the wildest night in a virtual world you’ll never remember. ![]()
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